The reason is that the facial area carries the visual information (i.e. Given that it is such a small canvas we have to make sure that his head occupies most of the designated space. To keep everything straightforward, the sprites are 16 x 16, and each animation lasts no more than 4 frames. I am going to use Aseprite to create a quite simple version of a game character along with his walking cycles and attack animations in all 4 directions. Making simple character sprite animations
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